Eat A Fruit
Engine: GFC
Programming Tools: C++
Team Size: 1
Roles: Programmer, Designer, Asset Creation
Development Time: 1-2 weeks
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Project Breakdown: Eat A Fruit is the first game I ever made and I'm actually quite proud of it because many people have told me they genuinely think it's fun!! The game was based on 'catch it' which was a game that was demoed to us by our lecturer. I basically made an animal crossing version of that game and also added my own twists to it. For example, I added in enemies which obviously also come with a health system, I added a way to attack them enemies (the bug nets) and I also added a restorative item, but it was only available on the last level due to the large increase in difficulty.
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The aim of the game is to collect all the fruit you can and avoid the enemies. I think this game would work best as an app and it definitely is also aimed towards casual gamers as it can be a way to pass time, or just to relax.
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Key Focuses & Objectives:
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Using C++
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Creating sprite sheets
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Creating my own animations
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Implementing everything correctly
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Learning how to use GFC
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Making a casual game that runs well