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Eat A Fruit

Engine: GFC

Programming Tools: C++

Team Size: 1

Roles: Programmer, Designer, Asset Creation

Development Time: 1-2 weeks

Project Breakdown: Eat A Fruit is the first game I ever made and I'm actually quite proud of it because many people have told me they genuinely think it's fun!! The game was based on 'catch it' which was a game that was demoed to us by our lecturer. I basically made an animal crossing version of that game and also added my own twists to it. For example, I added in enemies which obviously also come with a health system, I added a way to attack them enemies (the bug nets) and I also added a restorative item, but it was only available on the last level due to the large increase in difficulty. 

The aim of the game is to collect all the fruit you can and avoid the enemies. I think this game would work best as an app and it definitely is also aimed towards casual gamers as it can be a way to pass time, or just to relax.

Key Focuses & Objectives:

  • Using C++ 

  • Creating sprite sheets

  • Creating my own animations

  • Implementing everything correctly

  • Learning how to use GFC

  • Making a casual game that runs well

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