Scarlet Viper
Engine: Unity
Programming Tools: C#, Visual Studio 2019
Team Size: 5
Roles: Sound design, Storyboarding and UI design
Development Time: 4 months
​
Summary: Scarlet Viper is a narrative game that was developed for our third-year group project. The protagonist of the story is named Markus Forrester, he is a young assassin with an unfortunate past. When he was just a child he lost his parents to a fire, but it was not just any fire, it was a fire that was started to rid the world of Markus and his family. Markus learns the true nature of his parent's death and seeks to find the truth. There are two cutscenes, one depicting young Markus watching the fire engulf his parents and another where Markus is almost spotted by his enemy, in his enemy's quarters. Gameplay-wise, a lock-picking mechanic and stealth mechanics have been implemented into the game.
​
My Contributions:
-
UI Icons
-
'Game Over' screen
-
'Task Complete' screen
-
Implementation of both screens and code to make them appear when needed
-
Co-wrote world biography
-
Wrote Character biography for Lady Ophelia, Robin and Fred
-
Finding and implementing suitable music and sound effects
-
Contributed towards the narrative
-
Created storyboards from the narrative
-
Voice acted for cutscene
​
My main role was to compose songs for the game initially, but that was unattainable after some time. So, I focused more on my other roles and found suitable music and sound effects for the game. I spent a lot of my time making the storyboards and making sure they were up to date with any changes to the narrative. On top of that, I also was designing different icons and screens that would be used for the UI.
​