Hello! Welcome to my first proper development blog! Today I will be discussing the level selection screen. My game is heavily inspired by New! Super Mario Bros. for the ds, and I have decided to go with a level selection screen that is similar to the one that can be seen in the game. The level selection screen is interactive and impressive in my opinion. It lets the player/character move in-between levels once they have completed them. So, for level one the player cannot move, as they only have the first level unlocked. As the player progresses they are able to physically move their character to the next level, then select that level to play it. They are also able to go back to play previous levels. In terms of super Mario Bros, they are also able to access shops and so on.
I plan to adopt this mechanic for my game but, I was also considering a simpler level selection screen where the player simply presses on the level they want to play and it takes them there, but I chose to take influence from super Mario, since I think their version of level selection shows how both the player and the game is progressing, which I think is much better than a button press.
When it comes to implementation I have not figured it all out, but I was thinking of creating an array and filling it with the different levels as the elements. So, as the player moves between the levels, they will basically be moving through the elements in the array. Obviously, with that the players walking animation will be implemented using a bool from unity's animator component, to represent the player moving to and fro. I have not implemented this feature yet, but it is a work in progress.
That is all for now!
-Dabrina
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