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Our pitch & feedback #8

Writer's picture: Dabrina♡Dabrina♡

Today we pitched our game to our classmates and of course our lecturer, Hope. Zahra did an amazing job with the delivery of the pitch and overall it went well. After our pitch, we received a lot of feedback from Hope and she helped us to refine our story and made us realise our narrative had a few discrepancies. For example, she made us realise that we don't really need to have any fighting mechanics in our game. When looking into our story and our mechanics, she told us that it was not necessarily needed and the other mechanics that we have are more than enough for the gameplay and they also fit the story too. In terms of our story, she basically informed us that we needed something, a reason for Lady Ophelia's (the antagonist) actions. After a few suggestions from Hope, we went with a land deed and we will be changing our narrative to incorporate so.


This week I'll be editing the storyboards to fit the narrative changes. That means I'll be redrawing initial scenes and also will be drawing the new additions to our story. For example, with the changes to our story Robin (Markus' uncle) will no longer die, meaning there is no need for the storyboard of Markus hearing his last wishes. We have also made the necessary changes to Markus' personality based on Hope's feedback. This has also affected the storyboards as I had previously drawn Markus leaving the masquerade party in a fit of rage, but that behaviour does not fit the demenour required for his occupation, so that has been removed from the narrative. There are a few more examples, but those are a few. I hope to update the storyboards soon to fit our newly adjusted narrative.


That's all I have to say for now!

BY3 BY3

dbrin

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