Welcome to my first blog for our narrative project!! Our group size has shrunk by 2 for this project, so I suspect I'll have much more to blog than I did for the previous project. Our group has already discussed some ideas based on some amazing art provided by my lovely teammate Zahra.
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Our first idea stemmed from the art I have inserted above. Our initial idea is for the character to be an assassin and based on his mask and clothing we thought it would make sense for him to be pursuing his target at a masquerade ball. Due to the way assassins behave we're definitely considering stealth and sneak mechanics, but before that, we're going to have the character blend in with his surroundings which will most likely be portrayed using a cutscene where the character is walking around, blending in with guests and surveying the ballroom for potential exits and of course his target.
Level design wise we're thinking of having a wide ballroom with french inspired architecture. We're not completely into the specifics yet, but we did think having a grand stained glass window would be very pretty and also could be used for a dramatic exit cutscene.
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The idea for this game is completely different to the one mentioned before. This game would be more of a puzzle game. The protagonist investigates the disappearance of several children from an orphanage while capturing shadow beasts on a camera. To stop the shadow beasts from reviving themselves and escaping the pictures, the pictures must be developed in a darkroom. The pictures and the shadow beasts leave clues that link to the disappearance of the children.
We have discussed some atmospheric cutscenes involving fog and dawn to introduce the character and also some shorter cutscenes of the main character taking pictures and working in the darkroom.
That's all we've discussed for now!!
See ya in the next blog <3
Dabrina
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